Classroom Worksheets
Every printable referenced in the 3–5 Esports Fundamentals program guide. Print the packet and each worksheet lands on its own page, ready to photocopy.
- 1.Esports vs Traditional Sports T-Chart — Unit 1
- 2.Game Stats Reference Sheet — Lesson 2-A
- 3.Player Comparison Bar Chart — Unit 2
- 4.Game Design Planning Sheet — Lesson 3-A
- 5.Playtest Feedback Form — Unit 3
- 6.Cyberbullying Action Plan — Unit 4
- 7.My Digital Balance Plan — Unit 4
Esports vs Traditional Sports T-Chart
namelessesports.com
Pick one traditional sport and one esports title. Compare them across all five categories. Use Liquipedia or the class research sources to fill in what you don't know yet.
| Category | Traditional Sport | Esports |
|---|---|---|
| Training & Practice | ||
| Teams & Leagues | ||
| Fans & Spectators | ||
| Equipment Needed | ||
| What Makes Someone Great |
Game Stats Reference Sheet
namelessesports.com
Table A: read together as a class, then calculate each player's win rate. Table B: work with a partner to analyse the numbers and answer the exit ticket on your own.
Example: 7 wins in 10 games → 7 ÷ 10 × 100 = 70%
| Player | Games Played | Wins | Losses | Average Score | Win Rate — you calculate! |
|---|---|---|---|---|---|
| Nova | 10 | 7 | 3 | 412 | |
| Blaze | 20 | 11 | 9 | 388 | |
| Echo | 8 | 6 | 2 | 451 | |
| Frost | 12 | 6 | 6 | 365 |
| Player | Games Played | Wins | Losses | Average Score | Win Rate — you calculate! |
|---|---|---|---|---|---|
| Player A | 20 | 13 | 7 | 402 | |
| Player B | 10 | 7 | 3 | 430 | |
| Player C | 15 | 9 | 6 | 377 |
With your partner, complete: "Player ___ is stronger at ___ because ___." and "One thing I notice about these numbers is ___."
1. What is Player B's win rate? Show your math.
2. Who would you pick for your team, and why?
3. What is ONE thing the data does NOT tell you?
Player Comparison Bar Chart
namelessesports.com
Choose two players from your stats sheet. Compare them across 3 statistics by drawing a bar for each one. Use a ruler and label everything — a chart nobody can read tells us nothing!
Game Design Planning Sheet
namelessesports.com
Plan your game before you build it. Remember the loop every real game goes through many times: DESIGN → BUILD → TEST → REVISE.
Playtest Feedback Form
namelessesports.com
Tester: play one round of your classmate's game, then answer honestly and kindly. Designer: complete the bottom section after reading the feedback — great designers LOVE feedback.
Cyberbullying Action Plan
namelessesports.com
Conflict is a disagreement between people. Cyberbullying is when someone uses technology to hurt, embarrass, or scare someone on purpose, again and again. Know your three moves BEFORE you need them.
Don't reply or fight back. Take a screenshot so an adult can see exactly what happened.
Use the block and report buttons — every game and app has them for a reason.
You are not tattling. You are protecting yourself or someone else.
I promise to use my three moves and to treat people online the way I want to be treated.
My Digital Balance Plan
namelessesports.com
Technology is a tool — a great life has screens AND everything else. Be honest about your screen time now, then set two goals you actually want to keep.
When I notice I've been on a screen too long, I will:
